Rebirth resets your level to 1 but grants 3 bonus stat points (up to 20 times = 60 extra points). Parties share experience. Quests and events keep things interesting! For guilds, see the dedicated Guild System page.
The Rebirth system allows max-level characters to reset their level in exchange for permanent bonus stat points, enabling further character growth beyond the level cap.
| Requirement | Value |
|---|---|
| Level | Must be 160 (max level) |
| Rebirth Count | Must not have reached 20 rebirths yet |
Requires gold, prestige points, and guild contribution (amounts vary by server).
| Property | Value |
|---|---|
| Max Rebirths | 20 |
| Bonus Points Per Rebirth | 3 stat points |
| Max Total Bonus | 60 stat points |
Guilds are player-led organizations that unlock combat specializations, shared resources, and strategic warfare. The Guild System has its own dedicated page with full details on ranks, upgrade costs, combat bonuses, and more.
The Party system allows players to form temporary groups for cooperative gameplay, sharing experience and quest progress.
Quests provide structured PvE and PvP objectives with rewards. Each quest can have up to 4 stages with specific targets, maps, level requirements, and rewards including experience, gold, items, and contribution.
| Type | Description |
|---|---|
| Monster Hunt | Kill a specific number of monsters |
| Assassination | Eliminate a specific target |
| Territory Capture | Capture a territory flag |
| Mode | Scope |
|---|---|
| Solo | Individual progress |
| Party | Shared progress across party members |
| Guild | Guild-wide objective |
Server events add variety to gameplay through scheduled or triggered activities. Events can be weekly, one-time, or duration-based.
| Event | Description |
|---|---|
| Crusade | Guild vs Guild territory war |
| Apocalypse | World boss survival |
| Deathmatch | Free-for-all PvP |
| Summon | Monster spawn farming |
| EXP Event | Experience multiplier |
| EK Event | Enemy Kill multiplier |
| Abaddon | World boss event |
All players band together to damage a single powerful Abaddon monster. The top 4 damage dealers receive rewards:
Enemy kill rewards are multiplied by 2-7x during the event.
Experience gains are boosted by a random percentage (up to 100% extra).
2-minute setup phase (safe mode), then monsters spawn in cities and respawn after 120 seconds.
Characters in Helbreath are defined by six core attributes that determine combat effectiveness, magic power, and social capabilities.
| Stat | Abbr | Primary Effect |
|---|---|---|
| Strength | STR | Melee damage / unarmed / stamina |
| Dexterity | DEX | Accuracy / weapon skill caps |
| Vitality | VIT | Damage reduction / HP pool |
| Intelligence | INT | Magic resistance / MP pool |
| Magic | MAG | Magic damage / spell power / MP pool |
| Charisma | CHA | Guild creation requirement |
You get 3 stat points per level, plus bonus points from rebirths.
| Vital | Formula |
|---|---|
| Max HP | VIT × 3 + Level × 2 + STR / 2 |
| Max MP | MAG × 2 + Level × 2 + INT / 2 |
| Max SP | STR × 2 + Level × 2 |
490 HP235 MP400 SP
Your character naturally recovers HP, MP, and SP on a timer. The amount recovered each tick depends on your stats and equipment bonuses. Hunger decays over time, and poison deals damage periodically.
| Vital | Timer | Amount Per Tick |
|---|---|---|
| HP | 15s | VIT/2 to VIT (random), scaled by equipment HP% bonus |
| MP | 20s | MAG/3 to MAG (random), scaled by equipment MP% bonus |
| SP | 10s | 4d(VIT/12) + level bonus, scaled by equipment SP% bonus |
| Hunger | 60s | Decays by 1 per tick |
| Poison | 12s | Takes poison damage per tick |
Base = random(VIT/2 .. VIT)Final = Base × (100 + EquipHP%) / 100Base = random(MAG/3 .. MAG)Final = Base × (100 + EquipMP%) / 100Base = 4d(VIT/12) + Level BonusLevel Bonus: +15 (Lv1-20), +10 (Lv21-40), +5 (Lv41-60), +0 (Lv61+)Final = Base × (100 + EquipSP%) / 100
~60 HP every 15s~40 MP every 20s~14 SP every 10s