Game Systems

TL;DR

Rebirth resets your level to 1 but grants 3 bonus stat points (up to 20 times = 60 extra points). Parties share experience. Quests and events keep things interesting! For guilds, see the dedicated Guild System page.

Rebirth System

The Rebirth system allows max-level characters to reset their level in exchange for permanent bonus stat points, enabling further character growth beyond the level cap.

Requirements
Requirement Value
LevelMust be 160 (max level)
Rebirth CountMust not have reached 20 rebirths yet

Requires gold, prestige points, and guild contribution (amounts vary by server).

Constants
Property Value
Max Rebirths20
Bonus Points Per Rebirth3 stat points
Max Total Bonus60 stat points
Process
  1. Level resets to 1
  2. Rebirth counter increments
  3. You receive bonus stat points based on number of rebirths (3 points per rebirth)
  4. All other progress (skills, equipment) preserved
Rebirth Strategy: Save rebirth for when you have strong gear — you'll be level 1 again and need to survive! Your stats reset, but your equipment stays. Make sure you can handle early-game content with your current loadout.

Guild System

Guilds are player-led organizations that unlock combat specializations, shared resources, and strategic warfare. The Guild System has its own dedicated page with full details on ranks, upgrade costs, combat bonuses, and more.

Full Guide: Guild System → — creation requirements, HuntMaster & RaidMaster ranks, upgrade costs, combat bonus formulas, treasury system, guild quests, and crusade features.

Party System

The Party system allows players to form temporary groups for cooperative gameplay, sharing experience and quest progress.

Structure
Features

Quest System

Quests provide structured PvE and PvP objectives with rewards. Each quest can have up to 4 stages with specific targets, maps, level requirements, and rewards including experience, gold, items, and contribution.

Quest Types
Type Description
Monster HuntKill a specific number of monsters
AssassinationEliminate a specific target
Territory CaptureCapture a territory flag
Quest Modes
Mode Scope
SoloIndividual progress
PartyShared progress across party members
GuildGuild-wide objective

Events

Server events add variety to gameplay through scheduled or triggered activities. Events can be weekly, one-time, or duration-based.

Event Types
Event Description
CrusadeGuild vs Guild territory war
ApocalypseWorld boss survival
DeathmatchFree-for-all PvP
SummonMonster spawn farming
EXP EventExperience multiplier
EK EventEnemy Kill multiplier
AbaddonWorld boss event
Abaddon Event

All players band together to damage a single powerful Abaddon monster. The top 4 damage dealers receive rewards:

EK Event

Enemy kill rewards are multiplied by 2-7x during the event.

EXP Event

Experience gains are boosted by a random percentage (up to 100% extra).

Summon Event

2-minute setup phase (safe mode), then monsters spawn in cities and respawn after 120 seconds.

Character System

Characters in Helbreath are defined by six core attributes that determine combat effectiveness, magic power, and social capabilities.

New Player Checklist:
  1. Pick your class fantasy: warrior (STR/DEX) or mage (MAG/INT)
  2. Train your weapon skill by fighting monsters in your level range
  3. Join a guild early for combat bonuses and social play
  4. Complete quests for bonus experience and items
  5. Save rebirth for when you have gear to carry you through early levels
Stats
Stat Abbr Primary Effect
StrengthSTRMelee damage / unarmed / stamina
DexterityDEXAccuracy / weapon skill caps
VitalityVITDamage reduction / HP pool
IntelligenceINTMagic resistance / MP pool
MagicMAGMagic damage / spell power / MP pool
CharismaCHAGuild creation requirement
Base Stats & Leveling
Stat Points

You get 3 stat points per level, plus bonus points from rebirths.

Vitals — Max Pool Formulas
Vital Formula
Max HPVIT × 3 + Level × 2 + STR / 2
Max MPMAG × 2 + Level × 2 + INT / 2
Max SPSTR × 2 + Level × 2
Example: A level 100 warrior with STR 100, VIT 80, INT 30, MAG 10:
Max HP = 80×3 + 100×2 + 100/2 = 240 + 200 + 50 = 490 HP
Max MP = 10×2 + 100×2 + 30/2 = 20 + 200 + 15 = 235 MP
Max SP = 100×2 + 100×2 = 200 + 200 = 400 SP
Recovery Rates & Regeneration Formulas

Your character naturally recovers HP, MP, and SP on a timer. The amount recovered each tick depends on your stats and equipment bonuses. Hunger decays over time, and poison deals damage periodically.

Vital Timer Amount Per Tick
HP15sVIT/2 to VIT (random), scaled by equipment HP% bonus
MP20sMAG/3 to MAG (random), scaled by equipment MP% bonus
SP10s4d(VIT/12) + level bonus, scaled by equipment SP% bonus
Hunger60sDecays by 1 per tick
Poison12sTakes poison damage per tick
HP Regeneration:
Base = random(VIT/2 .. VIT)
Final = Base × (100 + EquipHP%) / 100

MP Regeneration:
Base = random(MAG/3 .. MAG)
Final = Base × (100 + EquipMP%) / 100

SP Regeneration:
Base = 4d(VIT/12) + Level Bonus
Level Bonus: +15 (Lv1-20), +10 (Lv21-40), +5 (Lv41-60), +0 (Lv61+)
Final = Base × (100 + EquipSP%) / 100
Example: A level 100 character with VIT 80, MAG 60 and no equipment bonuses:
HP regen per tick = random(40 .. 80) → avg ~60 HP every 15s
MP regen per tick = random(20 .. 60) → avg ~40 MP every 20s
SP regen per tick = 4d(80/12) = 4d6 (range 4-24) + 0 (Lv61+) → avg ~14 SP every 10s
Regen Tip: Equipment with HP%, MP%, or SP% bonuses multiply your natural regeneration — they're much more effective on characters with high base stats. A +20% HP bonus on a VIT 80 character adds ~12 HP/tick!