Skills System

TL;DR

Skills level up as you use them. Your maximum skill level equals your governing stat x 2 (e.g., 100 STR = max 200 Sword skill). Total skill points across all skills are capped at 2,200. Choose wisely — you can down-skill, but it costs time!

Skill List

Every character has access to a set of skills, each governed by a primary stat that determines its maximum trainable level.

Skill Governing Stat Max Level
MiningSTRSTR x 2
FishingDEXDEX x 2
Magic ResistanceLevelLevel x 2
MagicMAGMAG x 2
Hand AttackSTRSTR x 2
ArcheryDEXDEX x 2
Short SwordDEXDEX x 2
Long SwordDEXDEX x 2
FencingDEXDEX x 2
Axe AttackDEXDEX x 2
ShieldDEXDEX x 2
AlchemyINTINT x 2
ManufacturingSTRSTR x 2
HammerDEXDEX x 2
Pretend CorpseINTINT x 2
Staff AttackMAGMAG x 2
Poison ResistanceVITVIT x 2
Warrior Build: Focus on STR (melee damage) and DEX (accuracy + defense). Pick one weapon skill and max it. Add some VIT for survivability. Typical split: STR 100 / DEX 80 / VIT 50+.
Mage Build: Focus on MAG (spell power) and INT (casting success). You'll still want some VIT to survive. Typical split: MAG 100 / INT 80 / VIT 40+.

Weapon-to-Skill Mapping

Each weapon type is associated with a specific skill that governs its proficiency and unlocks super attacks.

Weapon Skill Used
UnarmedHand Attack
Short Swords / DaggersShort Sword
Long SwordsLong Sword
Rapiers / SpearsFencing
AxesAxe Attack
Hammers / WarhammersHammer
BowsArchery
ShieldsShield
StavesStaff Attack

Progression Formula

Skill progression follows a two-phase curve. Early levels advance quickly, while higher levels demand dramatically more effort.

From level 1 to 50, each level costs that many skill points (level 10 = 10 points).
From level 51+, the cost increases dramatically (level squared / 10).

Points-Needed Examples

The following table illustrates the skill point requirements at key milestones.

Current Level Points Needed Total from 0
111
101055
2525325
50501,275
512601,535
75562~8,500
1001,000~25,000
Steep Curve Warning: Skill progression is linear from level 1-50, but becomes quadratic after level 50. The jump from skill 50 to 100 takes roughly 4x more effort than 0 to 50. Plan your training sessions accordingly!

Skill Point Cap

The total skill points across all your skills is capped at 2,200. When a character exceeds this limit, "down skilling" occurs automatically to bring the total back within bounds.

Down Skilling Process
  1. The skill you have selected as your down skill loses points first.
  2. If more reduction is needed, the skill that has been training the least among those at level 21 or above loses points next.
  3. Skills at level 20 or below lose their entire level in one step.
  4. Skills at level 21 or above lose 1 level per iteration.

Players should carefully choose their down skill to protect their most important combat abilities from being degraded.

Choose Your Down-Skill Wisely! Down-skilling is slow and irreversible in the short term. Once you reduce a skill, you'll need to grind it back up if you change your mind. Think carefully before reallocating your skill points.

Training Speed Modifiers

Several conditions can affect how quickly your skills gain experience.

Condition Effect
Combat skills (weapon and magic skills)Training speed doubled
Skill Booster ActiveTraining speed multiplied by booster %

Special Skills

Some skills have unique activation mechanics and special effects beyond standard combat proficiency.

Pretend Death

Simulates death by making your character appear dead on the ground. Success chance equals your skill level (out of 100). Cannot be used in fight zones or when another player is within 8 tiles.

Fishing

Requires your character to be standing on a water tile. Success chance roughly equals your skill level. Rewards 2 - 5 EXP per catch.

Taming

Converts a hostile NPC into a tamed pet on success. The tamed creature follows and fights alongside the player until it is killed or dismissed.