Monsters & Drops

TL;DR

Monsters are grouped into 7 tiers of increasing difficulty. Start with Slimes and Skeletons (Tier 1), and work your way up to world bosses like Abaddon (Tier 7). Higher tiers drop better items but hit much harder!

Tier 1 - Beginner (Levels 1-20)

Recommended: Level 1-20

Low-level creatures found near starting towns. Ideal for new adventurers learning the basics of combat.

Monster HP EXP Attack Defense Magic
Slime22 - 101d420None
Rabbit44 - 201d420None
Cat33 - 151d320None
Giant Ant33 - 151d425None
Amphis45 - 252d430None
Reading Dice Notation: "XdY" means "roll X dice with Y sides." For example, 3d8 means roll three 8-sided dice (result: 3-24). 2d6+5 means roll two 6-sided dice and add 5 (result: 7-17).

Tier 2 - Low (Levels 20-40)

Recommended: Level 20-40

Stronger monsters that require basic equipment and combat skills to defeat.

Monster HP EXP Attack Defense Magic
Orc410 - 502d675None
Zombie68 - 402d660None
Scorpion57 - 352d550None
Skeleton820 - 1003d680None

Tier 3 - Mid (Levels 40-60)

Recommended: Level 40-70

Mid-level creatures requiring solid gear and group tactics for efficient farming.

Monster HP EXP Attack Defense Magic
Stone Golem2050 - 2504d6100None
Clay Golem2560 - 3004d8110None
Hellbound3070 - 3505d6120None
Cyclops60110 - 5506d8100Lv5
Troll3580 - 4005d8130None

Tier 4 - High (Levels 60-80)

Recommended: Level 70-100

Dangerous creatures found in deep dungeons. Well-equipped characters and party play recommended.

Monster HP EXP Attack Defense Magic
Beholder50100 - 5006d8200Lv4
Cannibal Plant4590 - 4506d6180None
Ogre55105 - 5257d8220None
Mountain Giant65120 - 6008d8250None
Farming Tip: Tier 3-4 monsters offer the best balance of experience and safety for mid-level characters. Farm these consistently to build up both levels and drop materials.

Tier 5 - Boss (Levels 80-100)

Recommended: Level 100-130

Boss-level monsters with high HP and dangerous attacks. Valuable drops make them prime hunting targets.

Monster HP EXP Attack Defense Magic
Liche650210 - 1,0508d6300Lv6
Stalker500180 - 9007d8280Lv5
WereWolf450160 - 8007d6260None
Dark Elf550200 - 1,0008d8300Lv6

Tier 6 - Elite Boss (Levels 100-130)

Recommended: Level 130-160

Elite bosses that demand full parties and top-tier equipment. Among the most feared creatures in the world.

Monster HP EXP Attack Defense Magic
Demon1,700660 - 3,30010d10450Lv7
Unicorn1,700660 - 3,30010d10450Lv8
Gagoyle800300 - 1,5009d8350Lv5

Tier 7 - Apex Boss (Levels 130-160)

Server-Wide Event Boss

The ultimate challenges. These apex predators possess devastating attacks, massive health pools, and elemental affinities. Only the strongest guilds dare face them.

Monster HP EXP Attack Defense Magic Element
Hellclaw5,0001,400 - 7,00015d14800Lv7Fire
Tigerworm10,0003,000 - 15,00018d171,000Lv9Earth
Wyvern12,5004,000 - 20,00020d181,000Lv12Water
Fire Wyvern15,0004,500 - 22,50020d181,100Lv7Fire
Abaddon75,00050,000 - 250,00020d201,500Lv13Air
World Boss: Abaddon is a server-wide event boss that requires coordination from many players. Don't try to solo it — gather your guild and allies!

Monster Behaviors

Monsters follow predefined movement and attack patterns that determine how they navigate the world and engage in combat.

Movement Patterns
Pattern Description
StationaryStays in one place and does not move
Patrol RouteFollows a fixed patrol path
Random PatrolPatrols between random points
Follow OwnerFollows its master (summoned creatures)
Wander in AreaRoams randomly within a defined area
Wander FreelyRoams randomly across the entire map
Guard PositionGuards a specific location and attacks intruders
Attack Strategies
Strategy Description
AggressiveAttacks continuously without retreating
Hit-and-RunAttacks once then retreats before attacking again
Double StrikeAttacks twice then retreats before attacking again

How Drops Work

When you kill a monster, it rolls for drops. Each item in the monster's drop table has a base drop rate. The more you kill the same type of monster, the slightly better your drop rates become (kill bonus). Rarer items have much lower base rates.

Boss Drop Tables

Each boss has a unique drop table. Rarer and more powerful items have lower drop chances.

Hellclaw Drops
Item Drop Chance
RM1010%
MS Shield10%
Ruby Ring10%
MS1010%
DF1010%
DM110%
Ring of Wizard10%
Ring of Mage8%
Suferent Neck10%
Emmy Ring2%
Light Protection1%
Air Elemental0.2%
Ring of Grand Mage1.3%
Ice Necklace0.03%
Ice Sword0.03%
Merien Shield0.03%
Tigerworm Drops
Item Drop Chance
DF10 or DM50%
Various equipment30%
Flameberge+310%
Ring of Dragon6%
MS302.5%
Rare items0.5%
Excalibur0.3%
Wyvern Drops

11% chance to roll for rare drops, then:

Item Drop Chance
SB0.067%
Lightning Blade0.2%
Ice Sword0.067%
Ice Storm Scroll0.4%
Ice Necklace0.05%
Arcmage0.33%
Ice Protection0.077%
Grand Mage Ring0.5%
Wizard Ring2%

Experience

Experience gained from a monster varies within a range shown in the tier tables. Some monsters with special abilities grant bonus EXP (up to +30% extra).

Monster Special Traits

Some monsters possess special traits that affect combat and rewards: