Statted Equipment Drops

TL;DR

Monsters can drop weapons and armor with random bonus stats. Every statted item has a primary prefix and a chance for a secondary bonus. Weapons drop more often than armor (65% vs 35%). Weapons have 8 possible prefixes with color-coded names, while armor has 4. Stronger monsters drop better gear with higher stat rolls.

How Statted Drops Work

When you kill a monster, the game rolls several checks to decide what drops:

  1. Does anything drop? — based on the server's drop rate (Heldenian winners get better odds)
  2. Gold or item? — you might get a gold pile instead of an item
  3. Potion or equipment? — common drops are potions, rare drops are statted gear
  4. Weapon or armor?65% chance for a weapon, 35% for armor
  5. Which piece? — depends on the monster's tier (see tables below)
  6. What stats? — primary and secondary bonuses are rolled randomly
Heldenian Winners: If your faction won the last Heldenian event, you get a boosted drop rate for statted equipment. One more reason to fight for your side!

Monster Tiers

Monsters are grouped into 10 tiers that determine which equipment they can drop and the maximum stat values they can roll. Higher tiers unlock better gear and higher bonuses.

Tier Monsters Stat Limits
1 Slime, Giant Ant, Amphis, Rabbit, Cat Reduced max values
2 Skeleton, Orc, Scorpion, Zombie Reduced max values
3 Stone Golem, Clay Golem Mana/Crit capped at 2
4 Hellbound, Rudolph, Giant Crayfish No restrictions
5 Cyclops, Troll, Beholder, Cannibal Plant, Dire Boar No restrictions
6 Ogre, WereWolf, Stalker, Dark Elf, Ice Golem, Minotaurs No restrictions
7 Liche, Frost, Nizie No restrictions
8 Demon, Unicorn, Hellclaw, Tigerworm, Gargoyle, Barlog, Centaurus No restrictions
9 Mountain Giant, Master Mage Orc No restrictions
10 Ettin, Giant Lizard No restrictions

Weapon Drops

Weapons make up 65% of all statted equipment drops. Each weapon gets a color-coded primary prefix and a 30% chance for a secondary bonus.

Weapon Primary Prefixes (Always Present)

Every statted weapon gets one primary prefix that defines its main bonus. The prefix also determines the weapon's name color in-game, making it easy to spot what you've found at a glance.

Prefix Drop Chance What It Does Value Range
Agile 20% Increases agility bonus Base value
Righteous 20% Adds holy damage Base value
Poison 16% Applies poison damage on hit 20 – 35
Sharp 16% Increases sharpness bonus Base value
Critical 15% Guaranteed critical value of 5 Fixed 5
Strong 7% Raw damage boost 14 – 49
Light 3% Extends melee attack range by +1 16 – 28
Ancient 3% Ancient power bonus Base value
Spot the color: When a statted weapon drops, its name appears in color. A green weapon is Light (range +1), orange is Critical, purple is Righteous, and so on. Learn the colors to quickly identify valuable drops!
Light and Ancient are rare: Only 3% each. A Light weapon with +1 melee range is one of the most sought-after drops in the game. Ancient weapons are equally rare and highly prized.

Weapon Secondary Bonuses (30% Chance)

After the primary prefix, there's a 30% chance the weapon also rolls a secondary bonus. Weapons have different secondary options than armor.

Bonus Drop Chance What It Does Value
Hit Probability 50% Increases your accuracy 21 – 49
Consecutive Attack 35% Extra attack damage per consecutive hit 1 – 7
Experience Bonus 10% Gain extra EXP per kill Fixed +20
Gold Bonus 5% Earn extra gold per kill Fixed +50
Low-tier cap on Consecutive Attack: Weapons dropped by weak monsters (tier 1-5) have Consecutive Attack capped at 5 instead of the full 7. Hunt stronger monsters for the best rolls.
Best weapon combo: A Light weapon with Hit Probability secondary is the dream — extended range plus high accuracy. That's a 3% prefix chance times 30% secondary chance times 50% for Hit Prob = roughly 0.45% per statted weapon drop.

Wands (Magic Weapons)

Wands are a special category of weapon drops. They always receive the "Special" prefix and follow slightly different rules:

Mages take note: Wands with high Mana Save values are incredibly valuable for magic users. A Special wand with 40+ Mana Save and a secondary bonus is endgame gear for any mage build.

Which Weapons Drop Where

The specific weapon that drops depends on the monster's tier. Higher-tier monsters unlock stronger weapons.

Tier Possible Weapon Drops
1 Dagger, Short Sword, Light Axe
2 Main Gauche, Gradius, Sexon Axe, Tomahawk, Sabre, Esterk
3 Long Sword, Double Axe, Sabre, Esterk
4 Sabre, Scimitar, Falchion, Esterk, Rapier
5 Esterk, Rapier, War Axe
6 Great Sword, Flameberge, Claymore, Esterk, Rapier, Composite Bow
7 Great Sword, Flameberge, Esterk, Rapier
8 Great Sword, Flameberge, Battle Axe, Esterk, Rapier, Flameberge+1, Giant Sword, Black Shadow Sword
9 Sabre, Scimitar, Falchion, Esterk, Rapier, Hammer
10 Claymore, Esterk, Rapier, Hammer, Battle Hammer, Black Shadow Sword
Wand Drops by Tier
Tier Wand Type
2-3 Magic Wand (basic)
4-6 Magic Wand (Mana Save 10)
7-8 Magic Wand (Mana Save 20)
No wands from tier 1, 9, or 10: The weakest and strongest monsters don't drop wands. For the best wands, target tier 7-8 monsters.
Best weapon farming targets: Tier 8 monsters (Demon, Barlog, Centaurus, etc.) drop the most powerful weapons including Flameberge+1, Giant Sword, and Black Shadow Sword. Tier 10 (Ettin, Giant Lizard) are the only source of statted Battle Hammers.

Armor Drops

Armor makes up 35% of all statted equipment drops. Each armor piece gets a primary prefix and a 30% chance for a secondary bonus.

Armor Primary Prefixes (Always Present)

Every statted armor gets one primary prefix that defines its main bonus. This is what you see in the item name.

Prefix Drop Chance What It Does Value Range
Strong 60% Increases item quality and defense contribution 14 – 49
Light 30% Extends your melee attack range by +1 16 – 28
Mana Converting 5.5% Boosts mana transmutation efficiency 1 – 3
Crit Increase 4.5% Increases charge critical chance 1 – 3
Higher values are rarer: Low values are much more common than high values. For example, a Strong armor with value 42+ has only about a 3.5% chance of rolling. Most Strong armor will land in the 14-27 range.
Low-tier monster caps: Weak monsters (tier 1-2) cap Strong at 49 and Light at 28. Mana Converting and Crit Increase are capped at 2 for tier 1-3 monsters. Hunt stronger monsters for the best rolls!

Armor Secondary Bonuses (30% Chance)

After the primary prefix is set, there's a 30% chance the armor also rolls a secondary bonus. This is what separates good armor from great armor.

Bonus Drop Chance What It Does Value Range
Poison Resist (PR)30%Increases poison resistance21 – 49
Stamina Points (SP)15%Increases your max SP7 – 49
Hit Points (HP)10%Increases your max HP7 – 49
Mana Points (MP)10%Increases your max MP7 – 49
Magic Resist (MR)10%Reduces magic damage taken21 – 49
Defense Rating (DR)10%Increases your defense ratio21 – 49
Phys. Absorb (PA)1%Flat physical damage absorption9 – 21
Magic Absorb (MA)1%Flat magic damage absorption9 – 21
The holy grail: Armor with PA or MA as secondary bonus is incredibly rare — only 1% of the 30% that get a secondary, meaning roughly 0.3% per statted armor drop. If you find one, hold on to it!
Cape exception: Capes cannot roll PA or MA as secondary bonuses. Their secondary probabilities are redistributed among the other six stats.
Shield note: Shields have a slightly narrower value range for secondary bonuses, keeping them balanced since they already offer strong base defense.

Which Armor Drops Where

The specific armor piece that drops depends on the monster's tier. Higher-tier monsters unlock stronger armor in the drop pool.

Tier Possible Armor Drops
1-2 Wood Shield, Targe Shield
3 Targe Shield
4 Hauberk, Chain Hose, Blonde Shield
5 Leather Armor, Hauberk, Chain Hose, Iron Shield, Helm, Full Helm
6 Hauberk, Chain Hose, Chain Mail, Plate Mail, Lagi Shield, Horned Helm, Wings Helm, Wizard Cap, Wizard Hat
7 Scale Mail, Plate Mail, Chain Mail, Knight Shield, Tower Shield, Helm, Full Helm
8 Cape
No armor from tier 9-10: Mountain Giant, Master Mage Orc, Ettin, and Giant Lizard only drop statted weapons — no armor. For the best statted armor, focus on tier 6-8 monsters.
Best armor farming targets: Tier 6 monsters (Ogre, WereWolf, Dark Elf, etc.) offer the best variety of armor drops with no stat restrictions. Tier 8 monsters are the only source of statted Capes. Tier 7 is your best bet for elite shields (Knight Shield, Tower Shield).

Stat Caps

You can stack bonuses from multiple equipment pieces, but some stats have hard caps that can't be exceeded no matter how much gear you equip:

Stat Max Notes
Physical Absorb (PA)50Total across all equipped items
Magic Absorb (MA)50Total across all equipped items
Mana Converting13From Mana Converting prefix
Charge Critical20From Crit Increase prefix

Dropped vs Manufactured

There are two ways to get statted armor: monster drops and player crafting. Here's how they compare:

Property Monster Drops Manufactured
How you get itRandom drop from killing monstersCrafted by players with the Manufacturing skill
StatsCompletely random (primary + optional secondary)Determined during crafting
Defense bonusBase defense onlyBase + bonus from crafting quality
RarityDepends on drop rates and luckDepends on materials and skill level

What Each Stat Does

Quick reference for what each possible stat actually does for your character when equipped:

Weapon Prefix Effects
Prefix Effect
LightExtends melee attack reach by +1 (both small and large targets)
StrongRaw damage increase added to weapon base damage
CriticalGuarantees a critical value of 5 on hits
AgileIncreases agility-based combat bonuses
RighteousAdds holy damage component to attacks
PoisonApplies poison damage (20-35) over time
SharpIncreases sharpness for higher damage potential
AncientImbues ancient power for enhanced combat
Special (Wands)Reduces mana cost of spells (Mana Save value)
Weapon Secondary Effects
Bonus Effect
Hit ProbabilityIncreases your chance to hit targets
Consecutive AttackAdds bonus damage on consecutive hits
Experience BonusGain +20 extra EXP per kill
Gold BonusEarn +50 extra gold per kill
Armor Prefix Effects
Prefix Effect
StrongHigher item quality value — contributes to overall defense
LightExtends melee attack reach by +1 (both small and large targets)
Mana ConvertingIncreases mana gained from transmutation (capped at 13 total)
Crit IncreaseIncreases your charge critical hit chance (capped at 20 total)
Armor Secondary Effects
Bonus Effect
Poison Resist (PR)Increases resistance to poison effects
Defense Rating (DR)Increases your overall defense ratio
Hit Points (HP)Increases your maximum HP
Stamina Points (SP)Increases your maximum SP
Mana Points (MP)Increases your maximum MP
Magic Resist (MR)Reduces incoming magic damage
Phys. Absorb (PA)Flat reduction of physical damage per hit (capped at 50 total)
Magic Absorb (MA)Flat reduction of magic damage per hit (capped at 50 total)

Quick Reference

Property Weapons Armor
Drop share (of statted equipment)65%35%
Primary prefix types8 types (+ Special for wands)4 types
Secondary bonus chance30% (40% for wands)30%
Most common prefixAgile / Righteous (20% each)Strong (60%)
Rarest prefixLight / Ancient (3% each)Crit Increase (4.5%)
Rarest secondaryGold Bonus (5%)PA / MA (1% each)
Best farming tiers6-10 (elite weapons)6-8 (elite armor, cape)
No drops from tierAll tiers drop weaponsTier 9-10 (weapons only)