Manufactured Items

TL;DR

Manufactured weapons and armor are special crafted items marked with a completion %. The higher the completion, the better the item. Manufactured weapons protect you from bad damage rolls and add accuracy on super attacks. Manufactured armor makes you harder to hit. Plus: no level requirement, can be upgraded further than normal, and are the only items that accept Socket Stones.

What Makes an Item "Manufactured"?

Manufactured items are crafted equipment, easily recognizable in your inventory:

The completion % is the only thing that distinguishes manufactured items of the same type. A 100% completion item gives no bonus — you're really after items with completion above 100%.

Manufactured Weapons

Manufactured weapons give you two distinct combat benefits, both shown in the tooltip:

Min damage (low-roll protection)

Every weapon rolls a random damage number per swing. With a manufactured weapon, the game guarantees that you'll never roll below a certain minimum. If your dice roll high (a normal good hit), nothing changes — the bonus only kicks in when you would have rolled badly.

Think of it as a safety net: you still hit hard on lucky rolls, but bad rolls get caught and bumped up.

Important: Manufactured weapons do not add damage to every hit. They only protect you from bad rolls. If your dice rolls high naturally, the manufactured bonus is invisible — that's normal and expected.
Hit ratio (super attacks only)

Manufactured weapons also add accuracy — but only when you trigger a super attack (the special move that consumes a super attack charge). This bonus does not apply to your regular swings or dash attacks.

Players who super-attack often will see the accuracy boost translate into noticeably more landed hits during those moments. For pure auto-attack play, this part of the tooltip won't affect you much.

What if completion is below 100%?

Sub-100% manufactured weapons are actually worse than non-manufactured ones — high rolls get capped down to a maximum, the opposite of the normal "low-roll protection." Always check the completion before equipping a found weapon.

Manufactured Armor

Manufactured armor adds a percentage bonus to your defense ratio (DR), based on the armor piece's own base DR. The tooltip shows this directly: Defense bonus: +N% of base DR.

What does extra defense ratio do?

Defense ratio controls how often attackers actually land hits on you. The higher your DR vs. their accuracy, the more swings will simply miss.

Common misconception: Defense ratio does not reduce the damage of a hit when it lands. It only changes how often you get hit. Damage reduction comes from your armor's regular absorption stat (per body part), which is unrelated to manufacturing.
What this looks like in practice:

Imagine you're getting hit 57% of the time with a non-manufactured plate mail. Switch to a high-completion manufactured plate mail, and that drops to about 51%. Same damage when hits land, but several percent fewer hits land per minute. Over a long fight that's a real survivability improvement.

Like weapons, sub-100% manufactured armor is worse than the non-manufactured equivalent — the defense bonus turns into a penalty, shown in red on the tooltip. Avoid sub-100% pieces for serious combat.

Universal Benefits

Beyond per-type bonuses, every manufactured item enjoys these properties regardless of completion:

Property What it means for you
No level requirement You can equip the item at any character level. Useful for low-level twinks and reborn characters who want to use endgame gear early.
Higher upgrade cap Standard items have a hard upgrade cap; manufactured items can be upgraded further at the upgrade NPC, giving more potential power.
Socket-eligible Only manufactured items can receive a Socket Stone (HP% or MP% bonus) at McGaffin's Socket Master. Non-manufactured items are rejected.
Adjusted lifespan Higher-completion items have a higher maximum lifespan, so they last longer between repairs.
Visible mark Green name and a "Completion" line in the tooltip make them easy to spot in your inventory or at the marketplace.

Stacking Multiple Manufactured Items

Equipping more than one manufactured item at the same time is allowed and the bonuses combine, with two notes:

Picking the Right Manufactured Item

Practical advice:
  • Always check the completion % first. Items below 100% are strictly worse than non-manufactured equivalents in raw stats. Only buy them for the level-skip, higher upgrade cap, or socket eligibility.
  • For weapons: the higher the completion, the better the low-roll protection. Worth more for weapons with high damage variance (big dice spreads). Less impactful for tightly-rolling weapons.
  • For armor: the higher the completion and the higher the armor's base DR, the larger the absolute DR bonus. A high-completion plate mail beats a high-completion leather armor by a wide margin.
  • Stack armor first. Defense bonuses from armor add up across all equipped pieces with no cap, so investing in multiple high-completion armor pieces is the most reliable survivability buff.
Don't be misled by good rolls: Manufactured weapons can feel "the same" as non-manufactured ones when your dice roll well. That's expected behavior — the value shows up over many swings as a higher minimum, not as a flat bonus per hit. Judge by overall consistency, not by individual lucky hits.