Manufactured weapons and armor are special crafted items marked with a completion %. The higher the completion, the better the item. Manufactured weapons protect you from bad damage rolls and add accuracy on super attacks. Manufactured armor makes you harder to hit. Plus: no level requirement, can be upgraded further than normal, and are the only items that accept Socket Stones.
Manufactured items are crafted equipment, easily recognizable in your inventory:
Completion: +N%.The completion % is the only thing that distinguishes manufactured items of the same type. A 100% completion item gives no bonus — you're really after items with completion above 100%.
Manufactured weapons give you two distinct combat benefits, both shown in the tooltip:
Every weapon rolls a random damage number per swing. With a manufactured weapon, the game guarantees that you'll never roll below a certain minimum. If your dice roll high (a normal good hit), nothing changes — the bonus only kicks in when you would have rolled badly.
Think of it as a safety net: you still hit hard on lucky rolls, but bad rolls get caught and bumped up.
Manufactured weapons also add accuracy — but only when you trigger a super attack (the special move that consumes a super attack charge). This bonus does not apply to your regular swings or dash attacks.
Players who super-attack often will see the accuracy boost translate into noticeably more landed hits during those moments. For pure auto-attack play, this part of the tooltip won't affect you much.
Sub-100% manufactured weapons are actually worse than non-manufactured ones — high rolls get capped down to a maximum, the opposite of the normal "low-roll protection." Always check the completion before equipping a found weapon.
Manufactured armor adds a percentage bonus to your defense ratio (DR), based on the armor piece's own base DR. The tooltip shows this directly: Defense bonus: +N% of base DR.
Defense ratio controls how often attackers actually land hits on you. The higher your DR vs. their accuracy, the more swings will simply miss.
Imagine you're getting hit 57% of the time with a non-manufactured plate mail. Switch to a high-completion manufactured plate mail, and that drops to about 51%. Same damage when hits land, but several percent fewer hits land per minute. Over a long fight that's a real survivability improvement.
Like weapons, sub-100% manufactured armor is worse than the non-manufactured equivalent — the defense bonus turns into a penalty, shown in red on the tooltip. Avoid sub-100% pieces for serious combat.
Beyond per-type bonuses, every manufactured item enjoys these properties regardless of completion:
| Property | What it means for you |
|---|---|
| No level requirement | You can equip the item at any character level. Useful for low-level twinks and reborn characters who want to use endgame gear early. |
| Higher upgrade cap | Standard items have a hard upgrade cap; manufactured items can be upgraded further at the upgrade NPC, giving more potential power. |
| Socket-eligible | Only manufactured items can receive a Socket Stone (HP% or MP% bonus) at McGaffin's Socket Master. Non-manufactured items are rejected. |
| Adjusted lifespan | Higher-completion items have a higher maximum lifespan, so they last longer between repairs. |
| Visible mark | Green name and a "Completion" line in the tooltip make them easy to spot in your inventory or at the marketplace. |
Equipping more than one manufactured item at the same time is allowed and the bonuses combine, with two notes: